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Découverte mon premier jeu ROBLOX

Plusieurs exemples de scripts LUA pour changer la couleur d’un part, mourir à petit feu, devenir tout petit, glisser, voler, se téléporter, grandir, sauter plus, courir plus, crée un menu, crée une arme fatale.

Crée un Folder à ton nom pour mettre toutes tes créations :


Changer la couleur d’un part

local part = script.Parent

part.Touched:Connect(function(hit)
	part.BrickColor = BrickColor.random()
	part.Material = Enum.Material.Neon	
end)

Un part mortel :

local part = script.Parent
part.Touched:Connect(function(hit)
	-- Récupération du joueur
	local character = hit.Parent
	local humanoid  = character and character:FindFirstChildOfClass("Humanoid")
	if not humanoid or humanoid.Health <= 0 then return end
	humanoid:TakeDamage(10)
end)

Rendre tout petit le joueur :

local part = script.Parent

part.Touched:Connect(function(hit)
	-- Récupération du joueur
	local character = hit.Parent
	local humanoid  = character and character:FindFirstChildOfClass("Humanoid")
	if not humanoid or humanoid.Health <= 0 then return end

	humanoid.BodyHeightScale.Value = 0.4
	humanoid.BodyWidthScale.Value = 0.4
	humanoid.BodyDepthScale.Value = 0.4
	humanoid.HeadScale.Value = 0.4

end)

Faire glisser un part avec un clickDetector :

local part = script.Parent

local clickDetector = part.ClickDetector

clickDetector.MouseClick:Connect(function(player)
	part.Anchored = false
	part.AssemblyLinearVelocity = Vector3.new(0, 0, 50)
end)

Part pour voler avec un clickDetector :

local AntiGravity = require(game.ReplicatedStorage.AntiGravity)
local part = script.Parent 

local clickDetector = part.ClickDetector
clickDetector.MouseClick:Connect(function(player)
	part.Anchored = false
	AntiGravity.Start(part)
	part.AssemblyLinearVelocity = Vector3.new(0, 10, 10) 
end)

Téléportation d’un point A à un point B :

-- Configuration
local teleports = script.Parent
local teleportA = teleports.TeleportA
local teleportB = teleports.TeleportB

teleportA.Touched:Connect(function(hit)
	-- Récupération du joueur
	local character = hit.Parent
	local humanoid  = character and character:FindFirstChildOfClass("Humanoid")
	if not humanoid or humanoid.Health <= 0 then return end
	
	-- Décalage légert vers le haut pour poser le joueur sur la plateforme
	local offset = Vector3.new(0, 2, 0)
	character:PivotTo(CFrame.new(teleportB.Position + offset))

end)

Grandir, Sauter, Courir plus vite :

local UserInputService = game:GetService("UserInputService")

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")

local function onKeyPress(input, gameProcessed)
	if not humanoid then return end

	if input.KeyCode == Enum.KeyCode.F and not gameProcessed then
		humanoid.JumpHeight += 8
	end

	if input.KeyCode == Enum.KeyCode.G and not gameProcessed then
		humanoid.JumpHeight -= 8
	end

	print(input.KeyCode)
	if input.KeyCode == Enum.KeyCode.X and not gameProcessed then
		humanoid.WalkSpeed += 10
	end

	if input.KeyCode == Enum.KeyCode.Z and not gameProcessed then
		humanoid.WalkSpeed -= 10
	end

end

-- Connecter la fonction à l'événement InputBegan
UserInputService.InputBegan:Connect(onKeyPress)print("Hello world!")

Touches du clavier :

  • F sauter plus haut
  • G sauter moins haut
  • X courir plus vite
  • W courir moins vite
  • A grandir
  • E plus petit

Menu disponible pour le joueur :

local screenGui = script.Parent
local open = screenGui.OpenButton
local screen = screenGui.Screen
local close = screen.CloseButton
local scaleUpPlayer = screen.ScaleUpPlayerButton
local scaleDownPlayer = screen.ScaleDownPlayerButton
local runSlowerPlayer = screen.RunSlowerPlayerButton
local runFasterPlayer = screen.RunFasterPlayerButton
local jumpUpPlayer = screen.JumpUpPlayerButton
local jumpDownPlayer = screen.JumpDownPlayerButton

local replicatedStorage = game:GetService("ReplicatedStorage")
local runScalePlayer = replicatedStorage:WaitForChild("RunScalePlayer")

local runScalePlayer = replicatedStorage:WaitForChild("RunScalePlayer")
local HumanoidFinder = require(replicatedStorage.HumanoidFinder)
local StarterPlayer = game:GetService("StarterPlayer")

local humanoid, character = HumanoidFinder.GetLocal()

screen.Visible = false

open.MouseButton1Click:Connect(function()
	screen.Visible = not screen.Visible
	open.Visible = not open.Visible
end)

close.MouseButton1Click:Connect(function()
	screen.Visible = not screen.Visible
	open.Visible = not open.Visible	
end)

scaleUpPlayer.MouseButton1Click:Connect(function()
	runScalePlayer:FireServer(0.5)
end)

scaleDownPlayer.MouseButton1Click:Connect(function()
	runScalePlayer:FireServer(-0.5)
end)
		
runSlowerPlayer.MouseButton1Click:Connect(function()
	humanoid.WalkSpeed -= 10
end)

runFasterPlayer.MouseButton1Click:Connect(function()
	humanoid.WalkSpeed += 10
end)

jumpUpPlayer.MouseButton1Click:Connect(function()
	humanoid.JumpHeight += 8
end)

jumpDownPlayer.MouseButton1Click:Connect(function()
	humanoid.JumpHeight -= 8
end)

Créer une arme fatale :

Créer un objet Tool puis un part renommer Handle :

Pour réduire à l’impuissance vos adversaires :

local part = script.Parent

part.Touched:Connect(function(hit)
	if not hit then return end 
	-- Récupération du joueur
	local character = hit.Parent
	local humanoid  = character and character:FindFirstChildOfClass("Humanoid")
	if not humanoid or humanoid.Health <= 0 then return end

	humanoid:TakeDamage(10)

end)